Potential Uncompressed World Textures

Reverse engineering LEGO Island's 3D model data
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klegs
Posts: 15
Joined: Sat Jan 07, 2023 10:32 pm

Potential Uncompressed World Textures

Post by klegs »

Since a lot of games from the 90's used textures from texture CD's, I wonder if there's a possibility of finding the original CD's of LEGO Island (grass, rocks, beach, etc), and getting uncompressed textures/full images (depending on how the developers put the images into the game).
The3DSGuy
Posts: 5
Joined: Sat Apr 29, 2023 6:05 pm

Re: Potential Uncompressed World Textures

Post by The3DSGuy »

How would we even figure out which texture CDs they used? And besides, didn't they mostly use simple textures with just colors for stuff like that?
GumSl
Posts: 1
Joined: Tue Jan 21, 2025 10:25 pm

Re: Potential Uncompressed World Textures

Post by GumSl »

The3DSGuy wrote: Mon Jan 20, 2025 9:11 pm How would we even figure out which texture CDs they used? And besides, didn't they mostly use simple textures with just colors for stuff like that?
My best guess is by just throwing out stuff at the wall and looking through texture CDs from around the time, really.
Can't be too hard, right? (he says, not expecting how hard it'd probably be to locate those CDs in the first place Aware)
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