I was looking for a good way to play wii sports on pc (e.g. controller and 4k support), and came across this decomp project for the game!
https://github.com/doldecomp/ogws
I was thinking maybe Matt could make a kcbytes video about it? maybe juice some life into the project.
Wii Sports decompilation?
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flatrute
- Posts: 420
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Re: Wii Sports decompilation?
I do not represent Matt in anyway but in my opinion it does not have enough "notability" yet even for a Bytes video. Feel free to prove me wrong though 
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ROllerozxa
- Posts: 18
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Re: Wii Sports decompilation?
Decompilation projects like those for GC/Wii are dime a dozen nowadays thanks to decomp-toolkit greatly reducing the barrier of entry to starting a new decompilation project for those consoles. So there unfortunately wouldn't be much news value in "oh someone has decompiled 1/4th of Wii Sports", because someone is also 1/4th on the way to a full decompilation of the Wii Menu, and so on.
Interviewing the people behind it might make for an interesting video, but the project itself usually only becomes truly interesting once they reach a certain threshold that the resulting recompiled binary works again, at which point it opens up a lot of possibilities. Lego Island is of course exempt because MattKC is the Lego Island guy and was closely involved with that decompilation project, so he has lots of information to go off of for the videos he made about it while it was ongoing.
I myself have recently been giving another try at a decompilation of the 2011 Android game Apparatus. It's a game written in Java, I'm not sure if there are a lot of other decompilation projects (in the modern sense) for classic Android games written in Java like this, but I am not aware of any other. It's rather easy to decompile Java apps using JADX, but getting it to compile again still takes a significant effort to make manual fixes, as well as other quirks in the decompiled code that don't manifest as compiler errors. Now it builds and runs, both for Android as well as natively on desktop which is a first for the game. But would it be interesting enough as a video for a YouTube audience? I don't know.
Interviewing the people behind it might make for an interesting video, but the project itself usually only becomes truly interesting once they reach a certain threshold that the resulting recompiled binary works again, at which point it opens up a lot of possibilities. Lego Island is of course exempt because MattKC is the Lego Island guy and was closely involved with that decompilation project, so he has lots of information to go off of for the videos he made about it while it was ongoing.
I myself have recently been giving another try at a decompilation of the 2011 Android game Apparatus. It's a game written in Java, I'm not sure if there are a lot of other decompilation projects (in the modern sense) for classic Android games written in Java like this, but I am not aware of any other. It's rather easy to decompile Java apps using JADX, but getting it to compile again still takes a significant effort to make manual fixes, as well as other quirks in the decompiled code that don't manifest as compiler errors. Now it builds and runs, both for Android as well as natively on desktop which is a first for the game. But would it be interesting enough as a video for a YouTube audience? I don't know.