Porting Lego Island to the X16

A place to discuss playing and reverse engineering the 1997 video game LEGO Island.
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The3DSGuy
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Joined: Sat Apr 29, 2023 6:05 pm

Porting Lego Island to the X16

Post by The3DSGuy »

Hi,

So, here's a bit of an interesting proposal: why don't we try porting Lego Island to the Commander X16?

Yes, it sounds completely ridiculous, but a lot of completely ridiculous things have been done on the X16 before. But there are a few problems I've come across. The first is lack of threading support on the 6502, which makes it impossible for me to compile SDL just by swapping out the compiler for cc65. The second is the fact that there are lots of C compilers for the 6502, but not a lot of C++ compilers. And since the game is written primarily in C++, this might be a problem.
Halamix2
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Re: Porting Lego Island to the X16

Post by Halamix2 »

Maybe there still are available C++ -> C transpilers?
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unsimp
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Re: Porting Lego Island to the X16

Post by unsimp »

The VERA is way too underpowered for something like this, you would be looking at a full reimplemation and demake instead of a straight port
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