How to begin decompiling and reverse engeniering an old game
Posted: Tue Feb 27, 2024 6:40 pm
Hi, lately I've had on my mind an old game called Tom Clancy's Ghost Recon (2001), it isn't very popular and I wanted to see if I could try and update it's engine to at least have some more up to date functions, like the basic function of seeing your own weapon at least.
Biggest problem is that, I don't have ANY information on it's engine,I'm left to assume that is is entirely custom and made only for GR2001, so I wanted to ask if any of you had learning resources or anything of note that could help me start reverse engeniering it,I know programming,but not the latter.
Any help you could give me be it a hint, some tangential information or a book even,would be much appreciated.
Biggest problem is that, I don't have ANY information on it's engine,I'm left to assume that is is entirely custom and made only for GR2001, so I wanted to ask if any of you had learning resources or anything of note that could help me start reverse engeniering it,I know programming,but not the latter.
Any help you could give me be it a hint, some tangential information or a book even,would be much appreciated.