Unity downgrading scripts from Sonic Runners vid?
Posted: Sun Sep 10, 2023 6:43 pm
Hey all, long time watcher first time poster here,
I've been doing some research on how difficult it would be to decompile some games made in Unity3D: FusionFall Heroes, made in 3.5.7, and Adventure Time Battle Party, made in 4.3. After watching Matt's video on Sonic Runners (which was made with 4.6.9), Battle Party seemed pretty promising. In theory, I would just need to follow the same (or at least similar) steps to achieve a successful decomp.
While pretty much all the tools needed are publicly available, I wasn't able to find the scripts Matt used to downgrade uTiny's output from 2017 to Unity 4 anywhere in his repositories (linked timestamp below for reference).
These would honestly be a godsend to have, while there are tools that will extract assets for older Unity versions, uTiny is the only tool I've found that exports the entire project and preserves all the connections/references between assets. Reconnecting all of these manually would take ages and is prone to human error.
So I guess the TL;DR is, are these scripts available somewhere and I missed them? If not, would Matt be able to release them?
Thanks in advance for any info!
I've been doing some research on how difficult it would be to decompile some games made in Unity3D: FusionFall Heroes, made in 3.5.7, and Adventure Time Battle Party, made in 4.3. After watching Matt's video on Sonic Runners (which was made with 4.6.9), Battle Party seemed pretty promising. In theory, I would just need to follow the same (or at least similar) steps to achieve a successful decomp.
While pretty much all the tools needed are publicly available, I wasn't able to find the scripts Matt used to downgrade uTiny's output from 2017 to Unity 4 anywhere in his repositories (linked timestamp below for reference).
These would honestly be a godsend to have, while there are tools that will extract assets for older Unity versions, uTiny is the only tool I've found that exports the entire project and preserves all the connections/references between assets. Reconnecting all of these manually would take ages and is prone to human error.
So I guess the TL;DR is, are these scripts available somewhere and I missed them? If not, would Matt be able to release them?
Thanks in advance for any info!