I need help with an old game engine: OMT

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Creeper2671
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Joined: Fri Apr 14, 2023 9:19 pm

I need help with an old game engine: OMT

Post by Creeper2671 »

I want to make new textures, aka "Canvas", which are compatible with png or gif. They are getting compressed in a proprietary format, and i don't know how can i make new textures. There are some examples of which stuff can omt do and an project builder, but there is no gui app (except for ppc, made on powerplant carbon, i don't know how can i compile it.). Now, i'm interested in making thee canvas converters working, but i need help with cosmic manager too.

Links to download: 1. https://github.com/RoadrunnerWMC/open-media-toolkit
2. https://sourceforge.net/projects/openmediatoolkt/

I forgot to say, there is a texture ripper that converts the textures into png, but it can't convert the pngs back to that specific format. Also, i can reimport any wav into the omt archives and i can swap textures with the already made ones, but i need help with making new textures. The code seems partially working on visual c++ 6.0.

Cosmic manager path: macos\tools\CosmicManager
ProjectBuilder path: mswindows\tools\OMTProjectBuilder\OMTProjectBuilder.exe

Edit: i've got it working, but if someone will help me with writing an 3d model extractor it will be great. The 3d formats supported are ase, dxf and xsi. The source code is avaible, and what i need to do, is to extract the models, Cosmicmanager does not have that function. But cosmicmanager can view and import 3d models in one of those 3 formats, and the models, after extraction are stored in 3 files. 3DSh, 3DMa and Canv. 3DSh is the model itself, but can't be opened after extraction, i need to convert it back into one of those formats (ase, xsi and dxf) and that's the issue. 3DMa is the material, and canv is the texture.
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