Page 1 of 1
Full Map Extraction
Posted: Fri Jan 20, 2023 6:22 am
by klegs
Has anyone tried to remake the map using the models? If so, then is there usable positioning data in the code?
Re: Full Map Extraction
Posted: Fri Jan 20, 2023 7:46 pm
by MattKC
Others probably know more than me, but from memory, the map itself can be largely extracted with WDBRipper, though I don't think all of the game's models have been successfully extracted. But you can definitely see the world recreated in LEGO Island REDUX (a fan remake in Unity).
Re: Full Map Extraction
Posted: Fri Jan 20, 2023 8:31 pm
by klegs
MattKC wrote: ↑Fri Jan 20, 2023 7:46 pm
Others probably know more than me, but from memory, the map itself can be largely extracted with WDBRipper, though I don't think
all of the game's models have been successfully extracted. But you can definitely see the world recreated in LEGO Island REDUX (a fan remake in Unity).
After looking into it, I believe most if not all of the main island models were successfully extracted, and LEGO Island REDUX isn't fully accurate to the original game (although still being very impressive). I have to assume that learning anything about the object positional data would require a much better understanding of the game's engine.
Re: Full Map Extraction
Posted: Fri Jul 14, 2023 6:16 am
by Hanzo
I remember exploring the Lego Island map in VR as someone had ported the island to VRChat. I have no idea if this is a full port or a partial remake, once I find the world again i’ll send the link to it here.
Re: Full Map Extraction
Posted: Thu Sep 14, 2023 3:32 pm
by klegs
Does this mean it’s possible?
Re: Full Map Extraction
Posted: Tue Oct 10, 2023 8:44 pm
by Adonael
Right now it is nor possible to extract all of the models. I'm currently working on a rebuild of the island myself to import into a different video game. The extractor was never complete. I can tell you models that are missing are: Ski Jump 01, Ski Jump 02, Rock 01, Cave, Shark, Skeleton, Skeleton 1 and a few more. I'm not positive on all of them, but have been able to read the files via hex editor. I don't plan on making a complete list because somewhere near 100 models are missing. These particular ones just came up in my rebuild.
Re: Full Map Extraction
Posted: Sun Oct 15, 2023 7:12 pm
by jofo91
Hello, I want the island, I don't need characters or animals. I can't extract with diferents programs I saw. Somebody can help me please or have it? thanks!
Re: Full Map Extraction
Posted: Mon May 26, 2025 4:50 am
by LaserVenom
Hello. I know I am likely going to necro this, but I had some information I felt sharing that might be of interest.
I have an idea for a project regarding the lego island world, and have run into the same problems discussed previously, such as missing certain models that are part of the world.
While trying to search for some sort of solution, I came across a GitHub repository called
lego-island-asset-ripper. Since it ran completely off of Python, I decided to try it out and to my surprise, it managed to extract models that WDB Ripper had failed to extract. The models were extracted in the '.glb' format, one that is natively supported by Blender. I imported the cave model, and everything I wanted was there, the cave model, the chest parts and the door. I managed to place the cave in the correct location by referencing SI Editor, however I am stuck with the door and chest parts, as I have no information regarding their locations.
I was hoping that someone here might know more information regarding the locations of these models and could provide some assistance, but at the same time I also felt it was worth sharing what I had discovered, since other people have also been looking for these models.