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by MattKC
Thu May 11, 2023 5:29 pm
Forum: Other
Topic: Lego Island 1997 Review build
Replies: 5
Views: 5608

Re: Lego Island 1997 Review build

That's odd it was taken down... I wonder who did that?

If it helps, my understanding is the contents were identical to the 1.0 release (at least the game itself) so you could just download that instead.
by MattKC
Fri May 05, 2023 11:10 am
Forum: Burnout 3: Takedown
Topic: Reburn 3: Development Blog
Replies: 50
Views: 77913

Re: Reburn 3: Development Blog

Haven't had much time to work on this lately due to some personal life stuff I've been sorting out, but in the mean time I have been thinking about a kind of conspiracy theory I want to discuss. Cxbx started pretty early in the Xbox's life. From what I've read , it was at the proof of concept stage,...
by MattKC
Tue Apr 25, 2023 3:33 pm
Forum: MattKC Video Discussion
Topic: Name of music track DDRKirby(ISQ)
Replies: 5
Views: 4915

Re: Name of music track DDRKirby(ISQ)

SONIC122 wrote: Tue Apr 25, 2023 1:32 pm i think there is another one, from the fastest windows 98 PC videos that isnt in that album, i think it plays when you setup the "battle station"

edit: yeah what song plays on The QUEST For The ULTIMATE Windows 98 PC [Part 1] 07:58?
The song names are in the description of that video.
by MattKC
Mon Apr 24, 2023 10:49 pm
Forum: Technical Support
Topic: Factory Resetting Windows XP
Replies: 2
Views: 3296

Re: Factory Resetting Windows XP

There is no "reset" function in XP, you must reinstall it from scratch to achieve the same result. Installing Windows XP is a fairly well-known process, if you look it up that way ("installing" rather than "resetting") you'll definitely find a guide.
by MattKC
Mon Apr 24, 2023 10:48 pm
Forum: MattKC Video Discussion
Topic: Name of music track DDRKirby(ISQ)
Replies: 5
Views: 4915

Re: Name of music track DDRKirby(ISQ)

Moved to MattKC Video Discussion.

You're looking for "Magic in the Air" from the School of Sorcery soundtrack.
by MattKC
Fri Apr 21, 2023 11:01 pm
Forum: Burnout 3: Takedown
Topic: Reburn 3: Development Blog
Replies: 50
Views: 77913

Re: Development Blog

-FMV's can stutter and one of the frames can get "stuck". The video will play on but the stuck frame will keep appearing always after a new frame. Ahh yes I'm aware of this. Not sure why yet, but will be addressed once the more critical gameplay stuff is out of the way. -If you alt tab yo...
by MattKC
Fri Apr 21, 2023 12:03 am
Forum: MattKC Video Discussion
Topic: I bought 3 PS3s for $50... how bad could it be?
Replies: 7
Views: 5827

Re: I bought 3 PS3s for $50... how bad could it be?

Contrary to popular belief, water doesn't "just kill" electronics. What happens is the salts and minerals present in ordinary tap water can conduct electricity and cause a short circuit, sending that electricity where it's not supposed to go and damaging a component on the board. But obvio...
by MattKC
Thu Apr 20, 2023 11:18 pm
Forum: Burnout 3: Takedown
Topic: Reburn 3: Development Blog
Replies: 50
Views: 77913

Re: Development Blog

Ah my bad, the launcher didn't handle paths with spaces correctly. The latest build should do it.
by MattKC
Thu Apr 20, 2023 4:21 pm
Forum: Burnout 3: Takedown
Topic: Reburn 3: Development Blog
Replies: 50
Views: 77913

Re: Development Blog

Another reason why PS2 Version of B3 is better :P ReallyMad In all honesty, while PS2 ports generally are worse than their counterparts (due to the slightly less powerful and harder to write for hardware), I will say that Criterion - masters of the PS2 - did a great job making the two ports virtual...
by MattKC
Thu Apr 20, 2023 8:39 am
Forum: Burnout 3: Takedown
Topic: Reburn 3: Development Blog
Replies: 50
Views: 77913

Re: Development Blog

I have some good news and some bad news. The good news is my launcher is pretty much ready. It's available here (binaries can be downloaded from the "Actions" tab if you have a GitHub account). It only compiles for Windows, but runs well in Linux with Wine (use winetricks to install vcrun2...
by MattKC
Thu Apr 13, 2023 10:47 pm
Forum: Burnout 3: Takedown
Topic: Reburn 3: Development Blog
Replies: 50
Views: 77913

Re: Development Blog

I noticed from the video that the car doesn't make any sounds (except for the gear shift) like it turned into an electric car. Is this a bug from the original game or was it caused by nopping some of the functions you said? im 99% sure that is a cause from nopping the functions I'm not so sure, I h...
by MattKC
Thu Apr 13, 2023 2:24 am
Forum: Burnout 3: Takedown
Topic: Reburn 3: Development Blog
Replies: 50
Views: 77913

Re: Development Blog

Okay fixed the crashing. It was, as always, more push buffer shenanigans. I've nopped it for now, and since I haven't encountered any other crashes yet, I think the game is pretty stable now. Here's some footage of Crash mode now that it works (ignore no audio until 0:04, that's a recording issue no...
by MattKC
Wed Apr 12, 2023 11:25 pm
Forum: Burnout 3: Takedown
Topic: Reburn 3: Development Blog
Replies: 50
Views: 77913

Re: Development Blog

CrabHead wrote: Wed Apr 12, 2023 2:36 pm i wonder how Crash works since well, you crash in it. Does it react the same (crashes the game) or something else occurs?
Just tested and yep, it just crashes when you crash again.

It's probably an easy fix, let me try to investigate that more...
by MattKC
Wed Apr 12, 2023 11:20 am
Forum: Burnout 3: Takedown
Topic: Reburn 3: Development Blog
Replies: 50
Views: 77913

Re: Development Blog

I also noticed that the fog and lens flare are also absent which could connect to the reason why the environment is darker because it has something to do with the push buffer. Yeah I think it's safe to assume those are push buffer-based too and will require rewriting to port over. I wonder if there...
by MattKC
Wed Apr 12, 2023 7:34 am
Forum: Burnout 3: Takedown
Topic: Reburn 3: Development Blog
Replies: 50
Views: 77913

Re: Development Blog

This is interesting, the road textures render correctly but the buildings partially aren't? Particles don't seem to work and the skybox is darker... Weird shenanigans. Yeah it's trippy to look at. I suspected there would be some texture corruption based on how the garage looks, but it's fascinating...
by MattKC
Tue Apr 11, 2023 8:29 pm
Forum: Software
Topic: sawnic runners revival offline help
Replies: 3
Views: 3439

Re: sawnic runners revival offline help

The Revival client supports this officially:
ima_b021690.jpeg
by MattKC
Tue Apr 11, 2023 9:59 am
Forum: Burnout 3: Takedown
Topic: Reburn 3: Development Blog
Replies: 50
Views: 77913

Re: Development Blog

hahahahaha no fucking way
by MattKC
Mon Apr 10, 2023 8:47 pm
Forum: Burnout 3: Takedown
Topic: Reburn 3: Development Blog
Replies: 50
Views: 77913

Re: Development Blog

I couldn't exactly say yet, but I have a solid lead. Primarily that push buffer function I disabled that led to identical behavior as Cxbx on hardware. It seems the garage was technically drawing fine the whole time, there was just a push buffer-heavy function (whose purpose I haven't determined yet...
by MattKC
Mon Apr 10, 2023 5:59 pm
Forum: Site Announcements
Topic: Rules
Replies: 2
Views: 31709

Re: Rules

(Updated April 10, 2023)
by MattKC
Mon Apr 10, 2023 5:55 pm
Forum: Technical Support
Topic: PS3 Freeze
Replies: 2
Views: 2784

Re: PS3 Freeze

This hasn't happened to me before, but it does seem pretty indicative of a GPU failure. It may not be the GPU specifically; if it only happens when the GPU gets warmer, it could be one of the few times a reball is warranted (the solder could be damaged and could only show up as the metal expands fro...