Search

Search found 323 matches

by MattKC
Wed Aug 16, 2023 11:37 pm
Forum: Software
Topic: Enhanced WipeOut source port
Replies: 1
Views: 2386

Re: Enhanced WipeOut source port

Whoa this is awesome! I actually didn't even know there was a leak of Wipeout, but I'll welcome any excuse to see a native port of a retro game to Linux and/or WASM. Thanks for posting!
by MattKC
Fri Aug 11, 2023 5:11 am
Forum: Technical Support
Topic: How do you authenticate on github
Replies: 2
Views: 2384

Re: How do you authenticate on github

I have a classic token which works fine, though my understanding is "fine-grained" tokens are considered safer/more secure since they provide much more control over exactly what the token has access to (i.e. how much is at risk if it falls into the wrong hands). For example, fine-grained t...
by MattKC
Fri Aug 11, 2023 5:04 am
Forum: Retro GPU Passthrough
Topic: How I set up Windows 7 (or Vista) GPU passthrough with libvirt/QEMU/KVM
Replies: 33
Views: 33990

Re: How I set up Windows 7 (or Vista) GPU passthrough with libvirt/QEMU/KVM

What I'm curious about now is how to get 8/8.1 working. Tried a few days ago, and it does natively support UEFI obviously....however I could NOT get nvidia drivers to install at all. I ended up giving up and upgrading the VM to Windows 10. I managed to get Windows 8.1 working with no real trouble, ...
by MattKC
Tue Aug 01, 2023 5:21 am
Forum: Retro GPU Passthrough
Topic: How I set up Windows 7 (or Vista) GPU passthrough with libvirt/QEMU/KVM
Replies: 33
Views: 33990

Re: How I set up Windows 7 (or Vista) GPU passthrough with libvirt/QEMU/KVM

Can anyone with an Nvidia GPU confirm if this guide works? I have one, and it didn't work for me, and it seems like that's probably why it also didn't work for gregory003. EDIT: For more information, it just stays on a black screen, but I can hear audio via the passthrough audio. UEFI virtual machi...
by MattKC
Tue Aug 01, 2023 5:17 am
Forum: MattKC Video Discussion
Topic: Anyone have the link for the setup video?
Replies: 2
Views: 2904

Re: Anyone have the link for the setup video?

It's still visible in the "Tech Videos" playlist
by MattKC
Thu Jul 27, 2023 6:54 am
Forum: MattKC Video Discussion
Topic: What happened to the setup video?
Replies: 1
Views: 2998

Re: What happened to the setup video?

In retrospect, I wasn't super happy with it. I prefer the main channel to be mostly high-effort content. It'll probably get reposted to the Live channel at some point though.
by MattKC
Thu Jul 27, 2023 6:51 am
Forum: Retro GPU Passthrough
Topic: How I set up Windows XP GPU passthrough with libvirt/QEMU/KVM
Replies: 19
Views: 24069

Re: How I set up Windows XP GPU passthrough with libvirt/QEMU/KVM

Thansk for the tutorial! Unfortunately i'm having trouble getting the NVIDIA drivers to work. Windows XP installed all other drivers like USB and Ethernet just fine but the NVIDIA drivers just refuse to work and is stuck on "Code 10". It works fine in Windows 7 and Vista, though. (GTX 950...
by MattKC
Sat Jul 15, 2023 7:49 pm
Forum: Hardware
Topic: help with thoroughly rusted screw pls (Psion Series 5)
Replies: 2
Views: 2161

Re: help with thoroughly rusted screw pls (Psion Series 5)

Hmmmm that's a really tough one... letting the screw sit in vinegar overnight can help with removing the rust/corrosion, but whether it'll make the screw "screwable" again depends a lot on how destroyed it got... Depending on how bad it is, you may have to resort to more destructive method...
by MattKC
Fri Jul 14, 2023 4:12 pm
Forum: Animations
Topic: .ani Viewing Tool
Replies: 3
Views: 7336

Re: .ani Viewing Tool

I think you can safely assume it's a completely unrelated format; Mindscape developed this format in-house and never publicly released any engine code, so there's no reason PlayStation Home would have used it too. "ani" was just a logical file extension for a lot of companies' animation fo...
by MattKC
Fri Jul 14, 2023 4:05 pm
Forum: Technical Support
Topic: Can you use hagi to play other gamecube games on switch
Replies: 1
Views: 2355

Re: Can you use hagi to play other gamecube games on switch

Ahh yeah I remember reading about this. I remember it was somewhat controversial in our (very nerdy) circles that SM3DAS used so much emulation for SM64/Sunshine (particularly considering SM64 already had a native port from the decomp), but I can understand how emulation would be seen as a better in...
by MattKC
Mon Jun 26, 2023 2:58 am
Forum: Code/Decompilation
Topic: Could the Korean version help with Reverse Engineering immensely?
Replies: 1
Views: 3144

Re: Could the Korean version help with Reverse Engineering immensely?

The source code on the Korean version is technically not source code of the game , it's source code of the SI files, which would have been fed into their proprietary tool called Weaver. While it's very interesting and provides some insight into how the SI files were made, it's not really relevant to...
by MattKC
Thu Jun 22, 2023 9:48 pm
Forum: Technical Support
Topic: How did Matt do his lego1 disassembly?
Replies: 1
Views: 2540

Re: How did Matt do his lego1 disassembly?

I used a tool called " dll2c ". It's a paid Chinese program that claimed to decompile executables, and I was curious so I gambled on it. It ended up being a little misleading because it said it "converted to C" without mentioning that it actually just inlines all the assembly ins...
by MattKC
Mon Jun 19, 2023 9:06 am
Forum: Software
Topic: Puyo Puyo 2 (WIN95) Sound Replacement (and possible other mods?)
Replies: 1
Views: 2483

Re: Puyo Puyo 2 (WIN95) Sound Replacement (and possible other mods?)

Since the audio data is uncompressed PCM, it probably shares a lot in common with the WAVE format, which is about as basic of an audio container as you can get. I'd recommend taking a look at the WAVE header specification , maybe opening a 11025KHz WAV file in HxD too, and seeing if you can recogniz...
by MattKC
Mon Jun 19, 2023 8:56 am
Forum: General Discussion
Topic: Skylanders Giants modding
Replies: 3
Views: 4319

Re: Skylanders Giants modding

Heh while the mechanics of this sound very much like a standard game cheat/mod, you could argue it's technically a crack/piracy since it's bypassing a paywall. I guess deep down they're the same thing, binary hacking to modify behavior, they just usually have different outcomes. Anyways, while I do ...
by MattKC
Sun Jun 18, 2023 4:07 pm
Forum: Retro GPU Passthrough
Topic: How I set up Windows XP GPU passthrough with libvirt/QEMU/KVM
Replies: 19
Views: 24069

Re: How I set up Windows XP GPU passthrough with libvirt/QEMU/KVM

One might as well use virtio storage options with their drivers since XP doesn't have built-in drivers for modern storage options anyway. Paravirtualized drivers might be better in terms of performance as well, since they don't have to reimplement the whole bus protocol from scratch. Yes you're rig...
by MattKC
Sat Jun 17, 2023 6:22 pm
Forum: Retro GPU Passthrough
Topic: Figuring out Mac OS X 10.4-10.6
Replies: 9
Views: 15210

Re: Figuring out Mac OS X 10.4-10.6

Much later update: I now feel pretty convinced that this never worked. Everyone I've seen who managed to get an HD 2xxx working on 10.6+ says they simply deleted ATIRadeonX2000, forgoing any QE/CI at all: Screenshot_20230617_104534.png I found this blog post by Netkas , one of the most prominent Ha...
by MattKC
Fri Jun 16, 2023 1:42 am
Forum: LEGO Island
Topic: MxTransitionManager
Replies: 3
Views: 4852

Re: MxTransitionManager

You need to read the README. It makes it very clear that the game's LEGO1.DLL is not yet functional. You need to pair the recompiled ISLE.EXE with the original LEGO1.DLL.
by MattKC
Thu Jun 15, 2023 7:15 pm
Forum: LEGO Island
Topic: Various LEGO Island Links and Resources
Replies: 4
Views: 3726

Re: Various LEGO Island Links and Resources

It's certainly useful as a reference, but so much of the code is missing (I estimate more than half), and what is there is over a year prior to the final release (i.e. it's missing a whole year's worth of work/development), so it's probably not as useful as might be expected. But having it is defini...
by MattKC
Wed Jun 14, 2023 2:08 am
Forum: Retro GPU Passthrough
Topic: How I set up Windows 7 (or Vista) GPU passthrough with libvirt/QEMU/KVM
Replies: 33
Views: 33990

Re: How I set up Windows 7 (or Vista) GPU passthrough with libvirt/QEMU/KVM

Awesome, that looks great! So glad you were able to get it all figured out :D
by MattKC
Tue Jun 13, 2023 9:32 pm
Forum: Code/Decompilation
Topic: Collaborative Space (Discussion, Reversal)?
Replies: 1
Views: 3125

Re: Collaborative Space (Discussion, Reversal)?

Hey, so I've decided to create a room on Matrix for discussion. Here's the link: https://matrix.to/#/#isledecomp:matrix.org