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- Wed Aug 16, 2023 11:37 pm
- Forum: Software
- Topic: Enhanced WipeOut source port
- Replies: 1
- Views: 3514
Re: Enhanced WipeOut source port
Whoa this is awesome! I actually didn't even know there was a leak of Wipeout, but I'll welcome any excuse to see a native port of a retro game to Linux and/or WASM. Thanks for posting!
- Fri Aug 11, 2023 5:11 am
- Forum: Technical Support
- Topic: How do you authenticate on github
- Replies: 2
- Views: 3580
Re: How do you authenticate on github
I have a classic token which works fine, though my understanding is "fine-grained" tokens are considered safer/more secure since they provide much more control over exactly what the token has access to (i.e. how much is at risk if it falls into the wrong hands). For example, fine-grained t...
- Fri Aug 11, 2023 5:04 am
- Forum: Retro GPU Passthrough
- Topic: How I set up Windows 7 (or Vista) GPU passthrough with libvirt/QEMU/KVM
- Replies: 33
- Views: 41310
Re: How I set up Windows 7 (or Vista) GPU passthrough with libvirt/QEMU/KVM
What I'm curious about now is how to get 8/8.1 working. Tried a few days ago, and it does natively support UEFI obviously....however I could NOT get nvidia drivers to install at all. I ended up giving up and upgrading the VM to Windows 10. I managed to get Windows 8.1 working with no real trouble, ...
- Tue Aug 01, 2023 5:21 am
- Forum: Retro GPU Passthrough
- Topic: How I set up Windows 7 (or Vista) GPU passthrough with libvirt/QEMU/KVM
- Replies: 33
- Views: 41310
Re: How I set up Windows 7 (or Vista) GPU passthrough with libvirt/QEMU/KVM
Can anyone with an Nvidia GPU confirm if this guide works? I have one, and it didn't work for me, and it seems like that's probably why it also didn't work for gregory003. EDIT: For more information, it just stays on a black screen, but I can hear audio via the passthrough audio. UEFI virtual machi...
- Tue Aug 01, 2023 5:17 am
- Forum: MattKC Video Discussion
- Topic: Anyone have the link for the setup video?
- Replies: 2
- Views: 4108
Re: Anyone have the link for the setup video?
It's still visible in the "Tech Videos" playlist
- Thu Jul 27, 2023 6:54 am
- Forum: MattKC Video Discussion
- Topic: What happened to the setup video?
- Replies: 1
- Views: 4241
Re: What happened to the setup video?
In retrospect, I wasn't super happy with it. I prefer the main channel to be mostly high-effort content. It'll probably get reposted to the Live channel at some point though.
- Thu Jul 27, 2023 6:51 am
- Forum: Retro GPU Passthrough
- Topic: How I set up Windows XP GPU passthrough with libvirt/QEMU/KVM
- Replies: 21
- Views: 30843
Re: How I set up Windows XP GPU passthrough with libvirt/QEMU/KVM
Thansk for the tutorial! Unfortunately i'm having trouble getting the NVIDIA drivers to work. Windows XP installed all other drivers like USB and Ethernet just fine but the NVIDIA drivers just refuse to work and is stuck on "Code 10". It works fine in Windows 7 and Vista, though. (GTX 950...
- Sat Jul 15, 2023 7:49 pm
- Forum: Hardware
- Topic: help with thoroughly rusted screw pls (Psion Series 5)
- Replies: 2
- Views: 3406
Re: help with thoroughly rusted screw pls (Psion Series 5)
Hmmmm that's a really tough one... letting the screw sit in vinegar overnight can help with removing the rust/corrosion, but whether it'll make the screw "screwable" again depends a lot on how destroyed it got... Depending on how bad it is, you may have to resort to more destructive method...
- Fri Jul 14, 2023 4:12 pm
- Forum: Animations
- Topic: .ani Viewing Tool
- Replies: 3
- Views: 9602
Re: .ani Viewing Tool
I think you can safely assume it's a completely unrelated format; Mindscape developed this format in-house and never publicly released any engine code, so there's no reason PlayStation Home would have used it too. "ani" was just a logical file extension for a lot of companies' animation fo...
- Fri Jul 14, 2023 4:05 pm
- Forum: Technical Support
- Topic: Can you use hagi to play other gamecube games on switch
- Replies: 1
- Views: 3530
Re: Can you use hagi to play other gamecube games on switch
Ahh yeah I remember reading about this. I remember it was somewhat controversial in our (very nerdy) circles that SM3DAS used so much emulation for SM64/Sunshine (particularly considering SM64 already had a native port from the decomp), but I can understand how emulation would be seen as a better in...
- Mon Jun 26, 2023 2:58 am
- Forum: Code/Decompilation
- Topic: Could the Korean version help with Reverse Engineering immensely?
- Replies: 1
- Views: 4185
Re: Could the Korean version help with Reverse Engineering immensely?
The source code on the Korean version is technically not source code of the game , it's source code of the SI files, which would have been fed into their proprietary tool called Weaver. While it's very interesting and provides some insight into how the SI files were made, it's not really relevant to...
- Thu Jun 22, 2023 9:48 pm
- Forum: Technical Support
- Topic: How did Matt do his lego1 disassembly?
- Replies: 1
- Views: 3657
Re: How did Matt do his lego1 disassembly?
I used a tool called " dll2c ". It's a paid Chinese program that claimed to decompile executables, and I was curious so I gambled on it. It ended up being a little misleading because it said it "converted to C" without mentioning that it actually just inlines all the assembly ins...
- Mon Jun 19, 2023 9:06 am
- Forum: Software
- Topic: Puyo Puyo 2 (WIN95) Sound Replacement (and possible other mods?)
- Replies: 1
- Views: 3614
Re: Puyo Puyo 2 (WIN95) Sound Replacement (and possible other mods?)
Since the audio data is uncompressed PCM, it probably shares a lot in common with the WAVE format, which is about as basic of an audio container as you can get. I'd recommend taking a look at the WAVE header specification , maybe opening a 11025KHz WAV file in HxD too, and seeing if you can recogniz...
- Mon Jun 19, 2023 8:56 am
- Forum: General Discussion
- Topic: Skylanders Giants modding
- Replies: 3
- Views: 5667
Re: Skylanders Giants modding
Heh while the mechanics of this sound very much like a standard game cheat/mod, you could argue it's technically a crack/piracy since it's bypassing a paywall. I guess deep down they're the same thing, binary hacking to modify behavior, they just usually have different outcomes. Anyways, while I do ...
- Sun Jun 18, 2023 4:07 pm
- Forum: Retro GPU Passthrough
- Topic: How I set up Windows XP GPU passthrough with libvirt/QEMU/KVM
- Replies: 21
- Views: 30843
Re: How I set up Windows XP GPU passthrough with libvirt/QEMU/KVM
One might as well use virtio storage options with their drivers since XP doesn't have built-in drivers for modern storage options anyway. Paravirtualized drivers might be better in terms of performance as well, since they don't have to reimplement the whole bus protocol from scratch. Yes you're rig...
- Sat Jun 17, 2023 6:22 pm
- Forum: Retro GPU Passthrough
- Topic: Figuring out Mac OS X 10.4-10.6
- Replies: 9
- Views: 17156
Re: Figuring out Mac OS X 10.4-10.6
Much later update: I now feel pretty convinced that this never worked. Everyone I've seen who managed to get an HD 2xxx working on 10.6+ says they simply deleted ATIRadeonX2000, forgoing any QE/CI at all: Screenshot_20230617_104534.png I found this blog post by Netkas , one of the most prominent Ha...
- Fri Jun 16, 2023 1:42 am
- Forum: LEGO Island
- Topic: MxTransitionManager
- Replies: 3
- Views: 6648
Re: MxTransitionManager
You need to read the README. It makes it very clear that the game's LEGO1.DLL is not yet functional. You need to pair the recompiled ISLE.EXE with the original LEGO1.DLL.
- Thu Jun 15, 2023 7:15 pm
- Forum: LEGO Island
- Topic: Various LEGO Island Links and Resources
- Replies: 4
- Views: 5154
Re: Various LEGO Island Links and Resources
It's certainly useful as a reference, but so much of the code is missing (I estimate more than half), and what is there is over a year prior to the final release (i.e. it's missing a whole year's worth of work/development), so it's probably not as useful as might be expected. But having it is defini...
- Wed Jun 14, 2023 2:08 am
- Forum: Retro GPU Passthrough
- Topic: How I set up Windows 7 (or Vista) GPU passthrough with libvirt/QEMU/KVM
- Replies: 33
- Views: 41310
Re: How I set up Windows 7 (or Vista) GPU passthrough with libvirt/QEMU/KVM
Awesome, that looks great! So glad you were able to get it all figured out
- Tue Jun 13, 2023 9:32 pm
- Forum: Code/Decompilation
- Topic: Collaborative Space (Discussion, Reversal)?
- Replies: 1
- Views: 4276
Re: Collaborative Space (Discussion, Reversal)?
Hey, so I've decided to create a room on Matrix for discussion. Here's the link: https://matrix.to/#/#isledecomp:matrix.org