That's odd it was taken down... I wonder who did that?
If it helps, my understanding is the contents were identical to the 1.0 release (at least the game itself) so you could just download that instead.
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- Thu May 11, 2023 5:29 pm
- Forum: Other
- Topic: Lego Island 1997 Review build
- Replies: 5
- Views: 7143
- Fri May 05, 2023 11:10 am
- Forum: Burnout 3: Takedown
- Topic: Reburn 3: Development Blog
- Replies: 50
- Views: 103520
Re: Reburn 3: Development Blog
Haven't had much time to work on this lately due to some personal life stuff I've been sorting out, but in the mean time I have been thinking about a kind of conspiracy theory I want to discuss. Cxbx started pretty early in the Xbox's life. From what I've read , it was at the proof of concept stage,...
- Tue Apr 25, 2023 3:33 pm
- Forum: MattKC Video Discussion
- Topic: Name of music track DDRKirby(ISQ)
- Replies: 5
- Views: 6579
Re: Name of music track DDRKirby(ISQ)
The song names are in the description of that video.
- Mon Apr 24, 2023 10:49 pm
- Forum: Technical Support
- Topic: Factory Resetting Windows XP
- Replies: 2
- Views: 4634
Re: Factory Resetting Windows XP
There is no "reset" function in XP, you must reinstall it from scratch to achieve the same result. Installing Windows XP is a fairly well-known process, if you look it up that way ("installing" rather than "resetting") you'll definitely find a guide.
- Mon Apr 24, 2023 10:48 pm
- Forum: MattKC Video Discussion
- Topic: Name of music track DDRKirby(ISQ)
- Replies: 5
- Views: 6579
Re: Name of music track DDRKirby(ISQ)
Moved to MattKC Video Discussion.
You're looking for "Magic in the Air" from the School of Sorcery soundtrack.
You're looking for "Magic in the Air" from the School of Sorcery soundtrack.
- Fri Apr 21, 2023 11:01 pm
- Forum: Burnout 3: Takedown
- Topic: Reburn 3: Development Blog
- Replies: 50
- Views: 103520
Re: Development Blog
-FMV's can stutter and one of the frames can get "stuck". The video will play on but the stuck frame will keep appearing always after a new frame. Ahh yes I'm aware of this. Not sure why yet, but will be addressed once the more critical gameplay stuff is out of the way. -If you alt tab yo...
- Fri Apr 21, 2023 12:03 am
- Forum: MattKC Video Discussion
- Topic: I bought 3 PS3s for $50... how bad could it be?
- Replies: 7
- Views: 7601
Re: I bought 3 PS3s for $50... how bad could it be?
Contrary to popular belief, water doesn't "just kill" electronics. What happens is the salts and minerals present in ordinary tap water can conduct electricity and cause a short circuit, sending that electricity where it's not supposed to go and damaging a component on the board. But obvio...
- Thu Apr 20, 2023 11:18 pm
- Forum: Burnout 3: Takedown
- Topic: Reburn 3: Development Blog
- Replies: 50
- Views: 103520
Re: Development Blog
Ah my bad, the launcher didn't handle paths with spaces correctly. The latest build should do it.
- Thu Apr 20, 2023 4:21 pm
- Forum: Burnout 3: Takedown
- Topic: Reburn 3: Development Blog
- Replies: 50
- Views: 103520
Re: Development Blog
Another reason why PS2 Version of B3 is better :P ReallyMad In all honesty, while PS2 ports generally are worse than their counterparts (due to the slightly less powerful and harder to write for hardware), I will say that Criterion - masters of the PS2 - did a great job making the two ports virtual...
- Thu Apr 20, 2023 8:39 am
- Forum: Burnout 3: Takedown
- Topic: Reburn 3: Development Blog
- Replies: 50
- Views: 103520
Re: Development Blog
I have some good news and some bad news. The good news is my launcher is pretty much ready. It's available here (binaries can be downloaded from the "Actions" tab if you have a GitHub account). It only compiles for Windows, but runs well in Linux with Wine (use winetricks to install vcrun2...
- Thu Apr 13, 2023 10:47 pm
- Forum: Burnout 3: Takedown
- Topic: Reburn 3: Development Blog
- Replies: 50
- Views: 103520
Re: Development Blog
I noticed from the video that the car doesn't make any sounds (except for the gear shift) like it turned into an electric car. Is this a bug from the original game or was it caused by nopping some of the functions you said? im 99% sure that is a cause from nopping the functions I'm not so sure, I h...
- Thu Apr 13, 2023 2:24 am
- Forum: Burnout 3: Takedown
- Topic: Reburn 3: Development Blog
- Replies: 50
- Views: 103520
Re: Development Blog
Okay fixed the crashing. It was, as always, more push buffer shenanigans. I've nopped it for now, and since I haven't encountered any other crashes yet, I think the game is pretty stable now. Here's some footage of Crash mode now that it works (ignore no audio until 0:04, that's a recording issue no...
- Wed Apr 12, 2023 11:25 pm
- Forum: Burnout 3: Takedown
- Topic: Reburn 3: Development Blog
- Replies: 50
- Views: 103520
- Wed Apr 12, 2023 11:20 am
- Forum: Burnout 3: Takedown
- Topic: Reburn 3: Development Blog
- Replies: 50
- Views: 103520
Re: Development Blog
I also noticed that the fog and lens flare are also absent which could connect to the reason why the environment is darker because it has something to do with the push buffer. Yeah I think it's safe to assume those are push buffer-based too and will require rewriting to port over. I wonder if there...
- Wed Apr 12, 2023 7:34 am
- Forum: Burnout 3: Takedown
- Topic: Reburn 3: Development Blog
- Replies: 50
- Views: 103520
Re: Development Blog
This is interesting, the road textures render correctly but the buildings partially aren't? Particles don't seem to work and the skybox is darker... Weird shenanigans. Yeah it's trippy to look at. I suspected there would be some texture corruption based on how the garage looks, but it's fascinating...
- Tue Apr 11, 2023 8:29 pm
- Forum: Software
- Topic: sawnic runners revival offline help
- Replies: 3
- Views: 4751
Re: sawnic runners revival offline help
The Revival client supports this officially:
- Tue Apr 11, 2023 9:59 am
- Forum: Burnout 3: Takedown
- Topic: Reburn 3: Development Blog
- Replies: 50
- Views: 103520
Re: Development Blog
hahahahaha no fucking way
- Mon Apr 10, 2023 8:47 pm
- Forum: Burnout 3: Takedown
- Topic: Reburn 3: Development Blog
- Replies: 50
- Views: 103520
Re: Development Blog
I couldn't exactly say yet, but I have a solid lead. Primarily that push buffer function I disabled that led to identical behavior as Cxbx on hardware. It seems the garage was technically drawing fine the whole time, there was just a push buffer-heavy function (whose purpose I haven't determined yet...
- Mon Apr 10, 2023 5:59 pm
- Forum: Site Announcements
- Topic: Rules
- Replies: 2
- Views: 57837
Re: Rules
(Updated April 10, 2023)
- Mon Apr 10, 2023 5:55 pm
- Forum: Technical Support
- Topic: PS3 Freeze
- Replies: 2
- Views: 4034
Re: PS3 Freeze
This hasn't happened to me before, but it does seem pretty indicative of a GPU failure. It may not be the GPU specifically; if it only happens when the GPU gets warmer, it could be one of the few times a reball is warranted (the solder could be damaged and could only show up as the metal expands fro...