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by lightwo
Fri Aug 29, 2025 8:19 pm
Forum: Technical Support
Topic: Vanilla: Sensors on Linux/Steam Deck
Replies: 5
Views: 27205

Re: Vanilla: Sensors on Linux/Steam Deck

OMFG, I finally figured it out. Well, how would a dumbass (i.e. me) who hasn't ever used the gyro on Steam Deck even know? Gyro sensor is apparently controlled by Steam, wherein it only activates when IT tells it to. Furthermore, by default, it is only active when a finger is resting on R3 or right ...
by lightwo
Mon May 05, 2025 1:33 pm
Forum: Technical Support
Topic: Vanilla: Sensors on Linux/Steam Deck
Replies: 5
Views: 27205

Re: Vanilla: Sensors on Linux/Steam Deck

Steam Deck (OLED) itself might be a red herring for all I know, as this issue might not have anything to do specifically with its internal controller. Unfortunately, the only two controllers I have that have a gyroscope in them are a DualShock 3 and a Steam Controller, neither of which get ...
by lightwo
Sun May 04, 2025 4:12 pm
Forum: Technical Support
Topic: Vanilla: Sensors on Linux/Steam Deck
Replies: 5
Views: 27205

Re: Vanilla: Sensors on Linux/Steam Deck

Update: Initially I tested a continuous build, but now I built it on my own. The only difference was that the "Connecting to [console name]" screen doesn't get cancelled for no reason, but the rest still applies.
by lightwo
Sun May 04, 2025 3:11 pm
Forum: Technical Support
Topic: Vanilla: Sensors on Linux/Steam Deck
Replies: 5
Views: 27205

Vanilla: Sensors on Linux/Steam Deck

Despite finding mentions that gryo is implemented and works correctly, I simply couldn't make it work for the life of me. First off, Mario 3D World and Toad Treasure Tracker. Nothing substantial, the game uses right stick, it is unnecessary to use gyro. Microphone is required for "blow" action, but ...