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- Mon May 05, 2025 1:33 pm
- Forum: Technical Support
- Topic: Vanilla: Sensors on Linux/Steam Deck
- Replies: 4
- Views: 5822
Re: Vanilla: Sensors on Linux/Steam Deck
Steam Deck (OLED) itself might be a red herring for all I know, as this issue might not have anything to do specifically with its internal controller. Unfortunately, the only two controllers I have that have a gyroscope in them are a DualShock 3 and a Steam Controller, neither of which get ...
- Sun May 04, 2025 4:12 pm
- Forum: Technical Support
- Topic: Vanilla: Sensors on Linux/Steam Deck
- Replies: 4
- Views: 5822
Re: Vanilla: Sensors on Linux/Steam Deck
Update: Initially I tested a continuous build, but now I built it on my own. The only difference was that the "Connecting to [console name]" screen doesn't get cancelled for no reason, but the rest still applies.
- Sun May 04, 2025 3:11 pm
- Forum: Technical Support
- Topic: Vanilla: Sensors on Linux/Steam Deck
- Replies: 4
- Views: 5822
Vanilla: Sensors on Linux/Steam Deck
Despite finding mentions that gryo is implemented and works correctly, I simply couldn't make it work for the life of me. First off, Mario 3D World and Toad Treasure Tracker. Nothing substantial, the game uses right stick, it is unnecessary to use gyro. Microphone is required for "blow" action, but ...