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- Thu Apr 13, 2023 3:54 am
- Forum: Burnout 3: Takedown
- Topic: Reburn 3: Development Blog
- Replies: 50
- Views: 99326
Re: Development Blog
Will you be providing this for anyone to play (who has a B3 ISO acquired legitimately ) after you have the launcher written up?
- Wed Apr 12, 2023 1:34 am
- Forum: Burnout 3: Takedown
- Topic: Reburn 3: Development Blog
- Replies: 50
- Views: 99326
Re: Development Blog
So, I noticed that a lot of the reflections and metallic objects are rendering where the rainbow effects are at currently. Could it be possible that the normal and specular maps of the objects are delegated to a push buffer?
- Tue Apr 11, 2023 1:43 pm
- Forum: Burnout 3: Takedown
- Topic: Reburn 3: Development Blog
- Replies: 50
- Views: 99326
Re: Development Blog
How about the cars? It looks like its the "reflections" on them are the only parts that are miscolored. There must be a push buffer responsible for making the fake reflections on them
- Sun Apr 09, 2023 8:40 am
- Forum: Burnout 3: Takedown
- Topic: Reburn 3: Development Blog
- Replies: 50
- Views: 99326
Re: Development Blog
I hope asking these questions here isn't flooding up the thread with non-updates too much, but how exactly is it using both D3D8 AND D3D9? This'll probably be my last Q before your next update. Thanks for responding tho!
- Sat Apr 08, 2023 10:38 pm
- Forum: Burnout 3: Takedown
- Topic: Reburn 3: Development Blog
- Replies: 50
- Views: 99326
Re: Development Blog
By natively on PC, does that mean that the game will still only be running on D3D8? Sorry if this is a dumb question.
- Tue Mar 28, 2023 1:30 am
- Forum: Burnout 3: Takedown
- Topic: Reburn 3: Development Blog
- Replies: 50
- Views: 99326
Re: Development Blog
Did the game run any better than compared to before after removing all the pushes?
- Tue Mar 28, 2023 1:07 am
- Forum: Burnout 3: Takedown
- Topic: Reburn 3: The Game Plan
- Replies: 3
- Views: 5610
Re: The Game Plan
This is so wicked to hear. I don't have experience with C nor C++, but I know how to code from a high level point and would be down to help in whatever way I can on this project.