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by DrScoop
Thu Apr 13, 2023 3:54 am
Forum: Burnout 3: Takedown
Topic: Reburn 3: Development Blog
Replies: 50
Views: 74728

Re: Development Blog

Will you be providing this for anyone to play (who has a B3 ISO acquired legitimately ;) ) after you have the launcher written up?
by DrScoop
Wed Apr 12, 2023 1:34 am
Forum: Burnout 3: Takedown
Topic: Reburn 3: Development Blog
Replies: 50
Views: 74728

Re: Development Blog

So, I noticed that a lot of the reflections and metallic objects are rendering where the rainbow effects are at currently. Could it be possible that the normal and specular maps of the objects are delegated to a push buffer?
by DrScoop
Tue Apr 11, 2023 1:43 pm
Forum: Burnout 3: Takedown
Topic: Reburn 3: Development Blog
Replies: 50
Views: 74728

Re: Development Blog

How about the cars? It looks like its the "reflections" on them are the only parts that are miscolored. There must be a push buffer responsible for making the fake reflections on them
by DrScoop
Sun Apr 09, 2023 8:40 am
Forum: Burnout 3: Takedown
Topic: Reburn 3: Development Blog
Replies: 50
Views: 74728

Re: Development Blog

I hope asking these questions here isn't flooding up the thread with non-updates too much, but how exactly is it using both D3D8 AND D3D9? This'll probably be my last Q before your next update. Thanks for responding tho!
by DrScoop
Sat Apr 08, 2023 10:38 pm
Forum: Burnout 3: Takedown
Topic: Reburn 3: Development Blog
Replies: 50
Views: 74728

Re: Development Blog

By natively on PC, does that mean that the game will still only be running on D3D8? Sorry if this is a dumb question.
by DrScoop
Tue Mar 28, 2023 1:30 am
Forum: Burnout 3: Takedown
Topic: Reburn 3: Development Blog
Replies: 50
Views: 74728

Re: Development Blog

Did the game run any better than compared to before after removing all the pushes?
by DrScoop
Tue Mar 28, 2023 1:07 am
Forum: Burnout 3: Takedown
Topic: Reburn 3: The Game Plan
Replies: 3
Views: 4398

Re: The Game Plan

This is so wicked to hear. I don't have experience with C nor C++, but I know how to code from a high level point and would be down to help in whatever way I can on this project.